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Hunter's Mark 5E Guide

Hunter's Mark is the Ranger’s signature concentration mark. You choose a creature; until the spell ends, you deal extra damage whenever you hit it with a weapon attack, and you have advantage on Wisdom checks to track it.

This Hunter's Mark 5E guide covers action economy, Extra Attack math, and Hex comparisons.

Spell Level
1st
Spell Type
Divination
Casting Time
1 Bonus Action
Range
90 feet
Component Requirements
Verbal
Duration
Concentration, up to 1 hour
Class
Ranger
At Higher Levels
Longer duration at higher slots

How does Hunter's Mark work?

Bonus action, mark one creature you can see within range. While marked:

  • Weapon attack hits deal extra damage (typically 1d6)
  • You have advantage on Perception/Survival-style Wisdom checks to find it
  • If it drops to 0 HP, you can move the mark with another bonus action

Extra Attack is the point

Rangers who attack twice (or more) cash Hunter's Mark multiple times per turn. That is why the spell feels mediocre on a single-attack turn and excellent once Extra Attack arrives.

Hunter's Mark vs Hex

Hunter's MarkHex
ClassRangerWarlock
TriggersWeapon attacksAny attack hits
Extra riderTrack checksAbility check disadvantage

Rangers generally want Hunter's Mark. Warlocks want Hex with Eldritch Blast.

Frequently Asked Questions

Does Hunter's Mark work with spells?

Only weapon attacks. Spell attacks do not apply the bonus damage.

Can you stack it with Colossus Slayer?

Yes — different damage riders. Mark then Extra Attack into a wounded target is classic Hunter math.

Is concentration painful?

Yes. Many Ranger builds fight for concentration with Spike Growth, Pass Without Trace, or summon spells. Choose the mark when you expect a long weapon-focused fight.