Resources
gear
SRD 5.1 © Wizards of the Coast. CC BY 4.0.
- Abacus — A wooden counting frame for tallies and trade.
- Arrows (20) — A quiver’s worth of arrows for a shortbow or longbow.
- Blowgun needles (50) — A bundle of fine needles for a blowgun.
- Crossbow bolts (20) — Heavy bolts sized for a hand or heavy crossbow.
- Sling bullets (20) — Smooth stones or cast bullets for a sling.
- Crystal (arcane focus) — A crystal focus for arcane spellcasting.
- Orb (arcane focus) — A polished orb used as an arcane focus.
- Rod (arcane focus) — A carved rod that serves as an arcane focus.
- Staff (arcane focus) — A wooden staff that doubles as an arcane focus.
- Wand (arcane focus) — A slender wand used as an arcane focus.
- Backpack — A sturdy pack with room for a traveler’s kit.
- Ball bearings (bag of 1,000) — A bag of metal bearings — scatter to slow pursuers.
- Barrel — A wooden barrel for bulk storage or transport.
- Basket — A woven basket for carrying loose goods.
- Bedroll — Bedding for a night on the road.
- Bell — A small hand bell with a clear ring.
- Blanket — A thick blanket against cold nights.
- Block and tackle — Pulleys and rope for lifting heavy loads.
- Bottle, glass — A glass bottle with a cork stopper.
- Bucket — A wooden bucket for water or waste.
- Caltrops (bag of 20) — Iron spikes that slow anyone who steps among them.
- Candle — A simple candle — dim light for about an hour.
- Case, crossbow bolt — A case sized to hold crossbow bolts.
- Case, map or scroll — A leather tube for maps and scrolls.
- Chain (10 feet) — Ten feet of iron chain.
- Chalk (1 piece) — A stick of chalk for marks and notes.
- Chest — A lockable wooden chest.
- Clothes, common — Everyday clothes for town or travel.
- Clothes, costume — Flashy garb for a performance or disguise.
- Clothes, fine — Fine garments fit for court or high company.
- Clothes, traveler's — Hard-wearing clothes for the road.
- Crowbar — An iron bar for prying open lids and doors.
- Sprig of mistletoe (druidic focus) — A sprig used as a druidic focus.
- Totem (druidic focus) — A carved totem that serves as a druidic focus.
- Wooden staff (druidic focus) — A wooden staff that can serve as a druidic focus.
- Yew wand (druidic focus) — A yew wand used as a druidic focus.
- Fishing tackle — Line, hooks, and sinkers for catching fish.
- Flask or tankard — A metal flask or clay tankard.
- Grappling hook — A hooked iron for climbing with rope.
- Hammer — A light hammer for stakes and nails.
- Hammer, sledge — A heavy sledge for breaking stone or timber.
- Healer's kit — Bandages and salves for stabilizing the wounded.
- Holy symbol (amulet) — A sacred amulet for divine casting.
- Holy symbol (emblem) — A holy emblem borne on a shield or banner.
- Holy symbol (reliquary) — A reliquary holding a sacred fragment.
- Hunting trap — A spring-loaded trap for game — or foes.
- Ink (1 ounce bottle) — A bottle of writing ink.
- Ink pen — A simple writing pen.
- Jug or pitcher — A ceramic jug or pitcher.
- Ladder (10-foot) — A ten-foot wooden ladder.
- Lamp — An oil lamp that casts light in all directions.
- Lantern, bullseye — A hooded lantern with a focused beam.
- Lantern, hooded — A lantern you can shutter to hide the light.
- Lock — A padlock with a matching key.
- Manacles — Iron cuffs and a short chain.
- Mess kit — Tin plates and utensils for camp meals.
- Mirror, steel — A polished steel mirror.
- Oil (flask) — A flask of oil — light a lantern or make a slick.
- Paper (one sheet) — A single sheet of paper.
- Parchment (one sheet) — A single sheet of parchment.
- Perfume (vial) — A vial of scented perfume.
- Pick, miner's — A miner’s pick for stone and ore.
- Piton — An iron spike for climbing routes.
- Pole (10-foot) — A ten-foot wooden pole for probing ahead.
- Pot, iron — A cast-iron cooking pot.
- Pouch — A belt pouch for coins and small goods.
- Quiver — A quiver for arrows or bolts.
- Ram, portable — A portable ram for forcing doors.
- Rations (1 day) — A day’s dried trail rations.
- Robes — Loose robes in a simple cut.
- Rope, hempen (50 feet) — Fifty feet of hempen rope.
- Rope, silk (50 feet) — Fifty feet of silk rope — lighter and stronger.
- Sack — A coarse sack for bulk goods.
- Scale, merchant's — A balance scale for weighing goods.
- Sealing wax — Wax for sealing letters and parcels.
- Shovel — A shovel for digging.
- Signal whistle — A loud whistle for signals.
- Signet ring — A ring stamped with a personal seal.
- Soap — A bar of soap.
- Spikes, iron (10) — Ten iron spikes.
- Tent, two-person — A two-person tent.
- Tinderbox — Flint, fire steel, and tinder.
- Torch — A resinous torch — bright light for about an hour.
- Vial — A glass vial with a tight stopper.
- Waterskin — A leather skin for carrying water.
- Whetstone — A stone for honing blades.
- Potion of Healing — A creature that drinks this potion regains 2d4 + 2 hit points.
- Thieves' tools — This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
- Spellbook — A leather-bound book of spells, essential for a wizard’s study.
- Book — A bound volume of blank or written pages.
- Component pouch — A small, watertight leather belt pouch for material components that have no listed cost.
- Explorer's Pack — Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin. Includes 50 feet of hempen rope strapped to the side.
- Diplomat's Pack — Chest, 2 cases for maps and scrolls, fine clothes, ink, ink pen, lamp, 2 flasks of oil, 5 sheets of paper, vial of perfume, sealing wax, soap.
- Scholar's Pack — Backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
- Burglar's Pack — Backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. Includes 50 feet of hempen rope.
- Priest's Pack — Backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.
- Lyre — A stringed musical instrument. Proficiency lets you add your proficiency bonus to ability checks you make to play music with it.
- Lute — A stringed musical instrument. Proficiency lets you add your proficiency bonus to ability checks you make to play music with it.
- Jeweler's Tools — Artisan's tools for cutting, polishing, and setting gemstones.
- Smith's Tools — Artisan's tools for working metal — hammer, tongs, and related smithing gear.
- Leatherworker's Tools — Artisan's tools for crafting and repairing leather goods.
- Tinker's Tools — Artisan's tools for mending everyday objects and building small devices.
- Scroll of pedigree — A document proving noble lineage. Useful for gaining entry or favor among the upper class.
- Little bag of sand — A small pouch of fine sand, often found in a scholar’s pack.