D&D spells
Spare the Dying
A living creature at 0 HP becomes stable.
- level
- 0
- school
- necromancy
- time
- 1 action
- range
- Touch
- components
- V, S
- duration
- Instantaneous
SRD 5.1 © Wizards of the Coast. CC BY 4.0.
D&D spells
A living creature at 0 HP becomes stable.
SRD 5.1 © Wizards of the Coast. CC BY 4.0.