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Greater Invisibility 5E Guide

Greater Invisibility is Invisibility that survives combat. The target stays invisible even after attacking or casting — until concentration drops or the minute ends.

This Greater Invisibility 5E guide covers who to buff, detection counters, and when base Invisibility is enough.

Spell Level
4th
Spell Type
Illusion
Casting Time
1 Action
Range
Touch
Component Requirements
Verbal, Somatic
Duration
Concentration, up to 1 minute
Class
Bard, Sorcerer, Wizard

How does Greater Invisibility work?

You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. Unlike the 2nd-level spell, attacking or casting a spell does not end Greater Invisibility.

Best buff targets

  • Rogues who want consistent advantage / sneak attack setups
  • Archers and Eldritch Blast spam who hate being focused
  • A skirmisher who needs to disengage without Disengage

Greater Invisibility vs Invisibility

SpellLevelEnds on attack?
Invisibility2ndYes
Greater Invisibility4thNo

Use Invisibility for infiltration and scouting. Use Greater Invisibility when the fight is the point.

Counters to respect

  • See Invisibility, Truesight, Faerie Fire outlines, and area effects that don’t need attack rolls
  • Losing concentration mid-fight (protect the caster)
  • Enemies Readying actions for when you reappear / guessing squares

Frequently Asked Questions

Does it give advantage on attacks?

Attacking a creature that can’t see you typically grants advantage; being invisible also makes you harder to target. Exact Stealth/hide interactions still follow the combat rules at your table.

Can I cast it on the whole party?

No — one creature. Upcasting doesn’t add targets on the standard spell.

Is it better than Haste?

Different jobs. Haste adds actions; Greater Invisibility adds safety and advantage. Many parties want both from different casters.