Greater Invisibility is Invisibility that survives combat. The target stays invisible even after attacking or casting — until concentration drops or the minute ends.
This Greater Invisibility 5E guide covers who to buff, detection counters, and when base Invisibility is enough.
- Spell Level
- 4th
- Spell Type
- Illusion
- Casting Time
- 1 Action
- Range
- Touch
- Component Requirements
- Verbal, Somatic
- Duration
- Concentration, up to 1 minute
- Class
- Bard, Sorcerer, Wizard
How does Greater Invisibility work?
You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. Unlike the 2nd-level spell, attacking or casting a spell does not end Greater Invisibility.
Best buff targets
- Rogues who want consistent advantage / sneak attack setups
- Archers and Eldritch Blast spam who hate being focused
- A skirmisher who needs to disengage without Disengage
Greater Invisibility vs Invisibility
| Spell | Level | Ends on attack? |
|---|---|---|
| Invisibility | 2nd | Yes |
| Greater Invisibility | 4th | No |
Use Invisibility for infiltration and scouting. Use Greater Invisibility when the fight is the point.
Counters to respect
- See Invisibility, Truesight, Faerie Fire outlines, and area effects that don’t need attack rolls
- Losing concentration mid-fight (protect the caster)
- Enemies Readying actions for when you reappear / guessing squares
Frequently Asked Questions
Does it give advantage on attacks?
Attacking a creature that can’t see you typically grants advantage; being invisible also makes you harder to target. Exact Stealth/hide interactions still follow the combat rules at your table.
Can I cast it on the whole party?
No — one creature. Upcasting doesn’t add targets on the standard spell.
Is it better than Haste?
Different jobs. Haste adds actions; Greater Invisibility adds safety and advantage. Many parties want both from different casters.


