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Pass Without Trace 5E Guide

Pass Without Trace is the party stealth engine. A veil of shadows wraps your group; each creature you choose within range receives a +10 bonus to Dexterity (Stealth) checks and leaves no tracks.

This Pass Without Trace 5E guide covers group tactics and concentration management.

Spell Level
2nd
Spell Type
Abjuration
Casting Time
1 Action
Range
Self
Component Requirements
Verbal, Somatic, Material (ashes from a burned leaf of mistletoe and a sprig of spruce)
Duration
Concentration, up to 1 hour
Class
Druid, Ranger

How does Pass Without Trace work?

For the duration, each creature you choose within 30 feet (including you) gets +10 to Stealth checks and can’t be tracked except by magical means. Surfaces show no tracks/signs of passage for the affected creatures.

Why +10 is absurd

Expertise and advantage are strong. A flat +10 often makes Stealth checks trivial even for plate wearers. Whole-party infiltration becomes a real strategy.

Best uses

  • Approach a fortress unnoticed
  • Escape after a heist
  • Set up surprise rounds before a fight starts

Concentration conflict

Rangers often want Hunter's Mark in combat. Pass Without Trace is for the approach — drop it once blades are drawn unless you still need to re-hide.

Frequently Asked Questions

Does it help Soft cover / dim light?

It bonuses the Stealth check; you still need a way to hide per the rules (obscurement/cover, DM fiat in open fields).

Can enemies with Truesight ignore it?

Truesight does not automatically spot you, but it pierces illusion/invisibility — Pass Without Trace is abjuration veil/tracks, not invisibility. Stealth vs Perception still applies.

Is it better than Invisibility?

For a group, usually yes. Invisibility is individual and ends on attack.