Spinach is Vampire Survivors’ Might passive — flat damage amp for your weapons. It’s simple, stackable with other power sources, and required for several evolutions.
What Spinach does
Spinach increases Might, which raises weapon damage. More Might means each hit, pulse, and projectile hits harder — especially noticeable once you already have weapons firing often.
Evolutions that want Spinach
Spinach pairs with popular paths such as Fire Wand → Hellfire and other Might-gated evolutions depending on your version. Confirm the pair in-run; see How to Evolve Weapons for the evolution checklist mindset.
Spinach vs Empty Tome
| Passive | Job |
|---|---|
| Spinach | More damage per hit |
| Empty Tome | More hits per minute |
Ideal builds eventually want both. If you must choose early: take Tome when your evolution needs cooldown (Holy Wand), take Spinach when your evolution needs Might (Hellfire) or when weapons already attack quickly.
When to skip it
- You need Move Speed or growth to stop dying in the first minutes
- Another passive is mandatory for the only evolution you can finish this stage
- You’re already drowning in Might from character + Arcana and need Armor / recovery instead
Build tip
Spinach is a “never sad to see” item on damage runs. Pair it with cooldown and area items, then check the best items tier list for the rest of the kit.
Frequently Asked Questions
Is Spinach good for beginners?
Yes. It’s easy to understand and makes every weapon feel stronger immediately.
Does it help healing weapons?
It boosts weapon damage; healing effects that aren’t damage still need their own passives (for example Hollow Heart for Whip’s Bloody Tear path).
Should I max Spinach before other passives?
Max it when it’s part of your evolution pair or when your weapons are already online. Otherwise, survival passives can come first.


