Game Guides

Best 2nd-Level Spells 5E (2014)

Best 2nd-level spells in D&D 5E: Misty Step, Web, Spiritual Weapon, Pass Without Trace, Spike Growth, Hold Person, and more.

Edition note: This guide targets 2014 5E (legacy PHB-style rules). If your table uses the 2024 Player's Handbook, confirm wording, class lists, and any renamed features before locking a build.

Second-level spells are where 5E casters stop being "cantrip plus Shield" and start shaping the map. The best 2nd-level spells 5E picks are mobility, area control, and action-economy buffs. Guidance here assumes 2014 5E rules.

S-tier mobility and control

Misty Step

Misty Step is a bonus-action 30-foot teleport. Escape grapples, ignore difficult terrain, and reposition without eating your Action. One of the best "slot forever" spells in the game.

Web

Web is the gold-standard area lockdown: restrain, burnable, and devastating against melee packs. Pair with ranged party members.

Spike Growth

Spike Growth turns movement into shredders. Druids and Rangers who can force enemies through it (shoves, dissonant whispers, teleports) win fights for free.

Pass Without Trace

Pass Without Trace is +10 Stealth for the group. Whole adventures change when the party can skip fights or set ambushes.

S-tier action economy

Spiritual Weapon

Spiritual Weapon is bonus-action force damage that does not require concentration. Clerics who stack this with Spirit Guardians later define mid-tier combat.

A-tier staples

Spell Role
Hold Person Paralysis on humanoids; auto-crits for melee
Invisibility Scout, escape, setup
Mirror Image Non-concentration defense for squishy casters
Silence Anti-caster bubble; also stealth plays
Heat Metal Armor / weapon hard-counter
Moonbeam Radiant column; shapechangers hate it
Blindness/Deafness No concentration; shreds enemy accuracy
Shatter Thunder AoE vs clustered foes / objects
Enhance Ability Scene-long skill / save support

Niche winners worth knowing

How to spend 2nd-level slots

  1. Survival first — Misty Step and Mirror Image keep you casting tomorrow.
  2. Party multipliers — Web, Spike Growth, Pass Without Trace, Spiritual Weapon.
  3. Single-target locks — Hold Person when the fight is one boss humanoid.

Related hubs

Frequently Asked Questions

Is Misty Step better than Invisibility?

Different jobs. Misty Step is emergency reposition. Invisibility is scouting and setup. Most casters eventually want Misty Step on their forever list.

Web or Spike Growth?

Web restrains (great for ranged parties). Spike Growth punishes forced movement. Terrain and party composition decide.

Does Spiritual Weapon stack with Spirit Guardians?

Yes — Spiritual Weapon has no concentration, so it is the classic Cleric double-dip with Spirit Guardians later.