Vortex Warp 5E Guide

Recently updated on December 26th, 2022 at 03:14 pm

This Vortex Warp 5E Guide breaks down everything you need to know about the spell, including its level, how to get it, what it does, and more! Click below to get started.

Table of Contents

What is Vortex Warp?

Vortex Warp is a 2nd level Conjuration spell in D&D. Here are some pieces of information you’ll want to know:

Spell Level2nd
Spell TypeConjuration
Casting Time1 Action
Range90 feet
Component RequirementsVerbal, Somatic
DurationInstantaneous
ClassArtificer, Sorcerer, Wizard

How does Vortex Warp work?

Essentially, Vortex Warp allows you to teleport another creature within range to an unoccupied space within range. Here’s a breakdown of how it works:

  1. Select a target within range (90 feet)
  2. That creature must succeed on a Constitution saving throw (keep in mind, the creature can choose to fail the Constitution save)
  3. Upon failing the Constitution save, the creature is teleported:
    • (1) To an unoccupied space of your choice
    • (2) That you can see
    • (3) Within range
  4. The chosen space needs to be either on a surface or in some type of liquid that can support the creature without it having to squeeze

Question: How far can you teleport someone with Vortex Warp?

As mentioned above, the range of this spell is 90 feet. In theory, this means you could teleport someone up to 180 feet (from one end of your range to the other).

Vortex Warp at higher levels

The spell range for Vortex Warp increases by 30 feet for every spell slot level used above 2nd level!

Why Vortex Warp is a great spell

There are a few reasons why you’ll want to use Vortex Warp in your D&D campaign:

  1. Positioning: Vortex Warp 5E is a great spell because it involves this crucial element of Dungeons and Dragons combat. With Vortex Warp, you’re able to teleport any creature (willing or not) to another location within 90 feet! This can be incredibly helpful to get someone off your back, or get one of your allies on an enemy’s back. Again, positioning is so vital in a D&D fight. With Vortex Warp, your party has the positioning upper hand!
  2. Spell level requirement: This is only a 2nd level spell! That means you can gain the positioning upper hand towards the beginning of a D&D campaign, where characters are far squishier and can be much more at risk of dying.

What to keep in mind before casting Vortex Warp

There are a few things to keep in mind before casting Vortex Warp in 5E:

  1. Component requirements: Keep in mind, Vortex Warp requires both verbal and somatic components, compared to a spell like Thunder Step that only requires a verbal component. This means you’ll have to keep in mind what’s in your hands, and do your best to avoid situations where you lose the ability to speak!
  2. Range: To be honest, at lower levels the range won’t be too bad. When compared with other teleportation spells, however, it’s not as impressive. For example, Dimension Door has a 500 foot range.
  3. Constitution save: Constitution saving throws are among the most common saving throws in DnD. When this spell works, it’ll work well! But it may not work often, depending on who you’re going up against.

How to get Vortex Warp

In order to get Vortex Warp in D&D, simply choose the Artificer, Sorcerer, or Wizard class as Vortex Warp is on their spell lists.

Use cases for Vortex Warp

There are many situations where Vortex Warp could be useful, both in and out of battle! At the end of the day, the use cases are primarily based on positioning and movement. Here are a couple to keep in mind:

  • Moving an enemy away – Use Vortex Warp to get an enemy out of your face!
  • Moving an enemy closer – Use Vortex Warp to move a squishy enemy in front of your barbarian!
  • Moving an ally – If your ally is in danger, or needs to be in front of an enemy, you can use this spell to give them extra movement. Also, outside of combat, you could use this spell to help an ally cross a 90 foot gap!

Frequently Asked Questions About Vortex Warp

Is Vortex Warp better than Misty Step?

I would simply say the two spells are different and have their own use cases. Misty step is generally used to get out of trouble and allows you to move your character. Vortex Warp, on the other hand, requires another creature to make a save. This means the power is out of your hands. But you can use Vortex Warp on any creature other than yourself.

Can you use Vortex Warp on unconscious creatures?

Yes, because unconscious creatures make constitution saving throws and that’s the saving throw required by Vortex Warp.

Can you Vortex Warp yourself in 5E?

No, the description mentions teleporting another creature and doesn’t specifically say you can teleport yourself. If you could, this would simply be a much better spell than Misty Step.

Can you Vortex Warp into lava?

Technically, yes! The spell states a liquid that can support them, so I’d argue that would work!


Additional D&D Spells to Consider:

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