Game Guides

Best Concentration Spells 5E (2014)

Best concentration spells in D&D 5E: Spirit Guardians, Hypnotic Pattern, Bless, Web, Haste, Hex, and how to choose what to concentrate on.

Edition note: This guide targets 2014 5E (legacy PHB-style rules). If your table uses the 2024 Player's Handbook, confirm concentration wording and spell lists before locking a build.

You only get one concentration spell at a time. The best concentration spells 5E are the ones that win the whole fight — not the ones that look flashy for one round. This hub ranks high-impact options by job and links into full spell guides.

How to choose your concentration

  1. Survive first — if you drop concentration every fight, pick shorter-range or safer options (or Mirror Image / Shield instead of greed).
  2. Party multiplier beats personal DPR — Bless and Hypnotic Pattern often outscore Hex on tough days.
  3. One job per fight — control or buff or aura damage. Switching mid-fight costs an Action and your previous effect.

S-tier: fight-winning concentration

Spirit Guardians

Spirit Guardians turns a Cleric into a moving damage zone with a speed penalty. Pair with Spiritual Weapon (no concentration) and Dodge.

Hypnotic Pattern

Hypnotic Pattern can delete half an encounter on failed Wisdom saves. Protect it — one hit ending concentration wastes a 3rd-level slot.

Web / Spike Growth

Web restrains packs for ranged parties. Spike Growth shreds forced movement. Both reshape the map for the whole fight.

Bless

Bless is the low-level forever pick: +1d4 to attacks and saves for up to three allies. Still correct in deadly fights before you have Spirit Guardians / Hypnotic Pattern.

A-tier: strong when the fight matches

Spell Best when
Haste One martial can nova; you can babysit concentration (lethargy hurts)
Slow Many enemies need action-economy taxes
Fear Cone can empty the front line
Hold Person Humanoid boss + melee allies ready to crit
Fly Vertical / kite fights; keep distance from archers
Hex / Hunter's Mark Personal damage riders on Warlock / Ranger turns
Faerie Fire Party-wide advantage on glowing targets
Pass Without Trace Stealth approaches and ambushes
Moonbeam Shapechangers / radiant column control
Heat Metal Armored humanoids / metal weapons
Banishment Remove one catastrophic creature
Greater Invisibility Attack while invisible; protect the buffer
Polymorph Save an ally or neutralize a foe as a beast
Invisibility Scout / setup (breaks on attack)

Concentration you should usually skip (in combat)

  • Guidance — drop it the moment initiative starts if you need Bless / Hex / Guardians.
  • Detect Magic — exploration tax, not a fight buff.
  • Enhance Ability — scene skills; rarely beats combat control.

Quick picks by class vibe

If you are… Default concentration
Cleric (melee) Spirit Guardians → else Bless
Bard / Wizard controller Hypnotic Pattern → Web → Hold Person
Warlock blaster Hex (until a better lock appears)
Druid / Ranger terrain Spike Growth / Moonbeam / Pass Without Trace
Buffer for one fighter Haste (only if you can keep it up)

Related hubs

Frequently Asked Questions

What is the single best concentration spell?

At mid levels for a melee Cleric: Spirit Guardians. For a full caster facing packs: Hypnotic Pattern. At low levels for the whole party: Bless. Context beats any universal ranking.

Should I drop concentration to cast Counterspell?

Counterspell is a reaction and does not require concentration. You keep your concentration spell unless you cast a different concentration spell or fail a Constitution save.

Is Haste worth the lethargy risk?

Yes when the buffed ally will end the fight before you get hit. No when you are fragile and enemies focus you — Slow or Web is often safer party value.